Hover Racing

December 31, 1997

Hover Racing was created by a small team of university students led by designer Tomokazu Sato and primary composer Hiroaki Ohmori between April and November of 1997, a concise but polished clone of futuristic racing games like F-Zero X and Wipeout. The core gameplay consists of 3 Grand Prix with 3 tracks each, as well your usual practice and time attack modes.

How Long To Beat

2h

Main

0h

Extras

0h

Complete

Developers:

Tomokazu Sato

Publishers:

Tomokazu Sato

Genres:

Racing

Themes:

Science fiction

Game Modes:

Platforms:

PlayStation

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