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Aisle

May 28, 1999

Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear. You are a man shopping in the pasta aisle that runs

How Long To Beat

2h

Complete

Developers:

Sam Barlow

Publishers:

Genres:

Adventure

Themes:

Drama

Game Modes:

Single player

Where to play:

Additional Links:

More at:

IGDB