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Check Man

February 01, 1982

The screen is broken up into 14 x 13 tiles or checks. When the player passes over the tiles, they disappear so each tile can only be walked over once per level. Some tiles are taken up by skull and crossbones which kill the player if walked into. The skulls turn to time bombs one at a time and the player must walk over them to defuse them before they explode. They must avoid the skulls and make sure they do not block off a possible future route by circling it. Some tiles are also flags which can

Developers:

Jaleco

Publishers:

Jaleco

Genres:

Puzzle

Themes:

Action

Game Modes:

Platforms:

Where to play:

Additional Links:

More at:

IGDB