Doomworld Roulette: Session 2 poster
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Doomworld Roulette: Session 2

January 02, 2016

The second in a series of exercises that dares participants to break away from the trends and ideas typical in day-to-day Dooming. The challenge? Create a map that best depicts a theme generated by jmickle66666666's level theme generator. Themes were created, numbered and then hidden from participants, who were made to select a number at random in order to be assigned a theme. The event ran for just under two weeks, totalling 11 maps. These maps are designed to be played from pistol start.

Developers:

Publishers:

Genres:

Shooter

Themes:

Action

Game Modes:

Where to play:

Additional Links:

More at:

IGDB