Final Fantasy XIV Online

September 30, 2010

Starting development in 2005 under the codename "Rapture", FINAL FANTASY XIV ONLINE was announced in 2009 for Windows and the PlayStation 3. It ran on Square Enix's Crystal Tools middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from FFXI while creating something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game.

How Long To Beat

1066h

All Styles

Developers:

Square Enix Product Development Division 3

Publishers:

Shanda Games Square Enix

Themes:

Fantasy

Where to buy:

Additional Links:

More at:

IGDB