Infraworld: The Hatehammer

July 08, 2019

The basic ideas of this map are infernalism in design and the general non-linearity in gameplay. I have never tried to widely disclose them in my maps and wanted to practice. In some places everything turned out as I had planned, in some places very average. Nevertheless, I am pleased with the final result. As an experiment, I added coop-starts, but cooperative was not tested at all. The difficulty is above medium, but you can choose from HMP and UV. The map is very long (about one and a half

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Genres:

Shooter

Themes:

Action

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