Nigel Mansell's World Championship Racing
December 31, 1992
Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps. Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit
Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps. Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.
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Developers:
Gremlin Graphics Software Ltd.Publishers:
GameTek, Inc. Gremlin Graphics Software Ltd. Konami Nissho Iwai Infocom Systems Co., Ltd. NintendoThemes:
Non-fictionGame Modes:
Single playerPlatforms:
Super Nintendo Entertainment System Nintendo Entertainment System Sega Mega Drive/Genesis Commodore C64/128/MAX Amiga ZX SpectrumWhere to play:
More at:
IGDB