Artwork for Rocket: Robot on Wheels

Rocket: Robot on Wheels

October 31, 1999

First-time Nintendo 64 developer Sucker Punch Studios jumped onto the scene with a highly original 3D platformer. The design philosophy behind the title is simple -- rather than build the platformer around the main character, the software house opted instead to focus on the interactivity of the 3D environments he travels. To that end, Rocket employs an advanced physics engine which allows the main character, a lovable unicycle-based robot named Rocket, to travel and experiment with colorful,

How Long To Beat

8h

Main

9h

Extras

10h

Complete

9h

All Styles

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Platform

Game Modes:

Single player

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