Artwork for Samurai Shodown VI

Samurai Shodown VI

September 14, 2005

Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D

How Long To Beat

2h

Extras

1h

All Styles

Developers:

Yuki Enterprise

Publishers:

SNK Playmore

Genres:

Fighting

Themes:

Game Modes:

Single player

Additional Links:

More at:

IGDB