Superbike World Championship poster
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Superbike World Championship

March 28, 1999

Superbike World Championship is the first product after the Screamer saga that Milestone develops with Electronic Arts. The game emulates the real physics of all five championship bikes (Ducati, Honda, Kawasaki, Suzuki and Yamaha), carefully reproducing the rider, his movements both on the ground and on the bike, and the real tracks of the Superbike World Championship in all their details and different atmospheric conditions. Six game options and eight realism settings (braking, traction

How Long To Beat

23h

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