Swordsman Online

January 01, 2003

Swordsman gameplay has a focus on action-oriented combat that is less focused on stats and more on player skill. Players can excel through character mobility, aerial combat, twitch reflexes, dodging, and dynamic combat styles inspired by martial arts. Zones dynamically transform as a result of player actions and the actions of player guilds. As players move through the main story, the environment may change based on their decisions. Towns will be destroyed or saved, new NPCs and quest givers