The ClueFinders 3rd Grade Adventures: The Mystery of Mathra
January 06, 1998
Join the ClueFinders deep in the rain forest and learn a year full of 3rd grade skills. A scientist has vanished and animals are disappearing. Has an ancient monster returned? Apply math, reading, science, geography, and problem-solving skills to solve the mystery!
How Long To Beat
2h
Main
Developers:
Publishers:
The Learning CompanyThemes:
EducationalGame Modes:
Single playerWhere to buy:
More at:
IGDB
ClueFinders: The Incredible Toy Store Adventure
2001

ClueFinders Search and Solve Adventures: The Phantom Amusement Park
2000

The ClueFinders 6th Grade Adventures: The Empire of the Plant People
1999

ClueFinders 5th Grade Adventures: The Secret of the Living Volcano
1999

Cluefinders: Math Adventures - Mystery of the Himalayas
1998

The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid
1998