Wizardry: Proving Grounds of the Mad Overlord

September 01, 1981

The Mad Overlord Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power, only to have it stolen from him by his nemesis, the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the

How Long To Beat

26h

Main

33h

Extras

43h

Complete

30h

All Styles

Themes:

Fantasy

Game Modes:

Single player

Platforms:

Where to play:

More at:

IGDB