Wizardry: Proving Grounds of the Mad Overlord

September 01, 1981

The Mad Overlord Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power, only to have it stolen from him by his nemesis, the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the

How Long To Beat

18h

Main

20h

Extras

34h

Complete

20h

All Styles

Developers:

Sir-tech Software

Publishers:

Sir-tech Software

Themes:

Fantasy

Game Modes:

Single player

Platforms:

Where to buy:

More at:

IGDB