Zombies vs. Werewolves
May 02, 2025
In a cursed graveyard, a lone zombie awakens with one goal—escape. But freedom won’t come easy. Vicious werewolves roam the grounds, drawn to every sound and movement. Once they catch your scent, there’s no turning back. They will chase you relentlessly until you’re caught—or dead. Seventeen mysterious keys are scattered throughout the cemetery. Only one can unlock the ancient church doors. The others? Useless. Time is your enemy, and silence is your only ally. Search quickly, but tread
In a cursed graveyard, a lone zombie awakens with one goal—escape. But freedom won’t come easy. Vicious werewolves roam the grounds, drawn to every sound and movement. Once they catch your scent, there’s no turning back. They will chase you relentlessly until you’re caught—or dead. Seventeen mysterious keys are scattered throughout the cemetery. Only one can unlock the ancient church doors. The others? Useless. Time is your enemy, and silence is your only ally. Search quickly, but tread carefully. You’re not completely alone. Two loyal zombie guardians will fight to protect you. They’ll hold the line if the werewolves attack—but if they fall, you’ll be on your own, with nothing but fear and darkness around you. Hide in coffins when the hunt gets too close. Play dead. Fool the werewolves. Wait for the perfect moment to move again. Once you find your first key, a strange compass will appear—pointing you toward the church doors. It’s your only guide through the fog and chaos. In the heart of a forgotten graveyard cursed by time, you awaken—a lone zombie with only one goal: escape. But freedom demands more than movement. It demands silence. Vicious werewolves prowl the shadows, drawn to every breath, every step. Once they catch your scent, there’s no running—only surviving. Scattered across the haunted grounds lie seventeen ancient keys. Only one unlocks the doors of the old church—your only way out. The rest? Decoys. Traps. You’re not entirely alone. Two loyal zombie guardians walk with you—silent, brutal, and ready to fight. They will hold the line if the werewolves strike. But if they fall… you’ll be truly alone, with only the darkness and your heartbeat to keep you company. Hide in coffins. Blend with the dead. Fool the hunters. Wait. Breathe. Move again. Find a key and a strange, flickering compass will awaken—your only guide through fog, chaos, and fear. Every step is a choice. Every noise is a risk. And every mistake... could be your last.