Genuinely the ONLY reason I don't recommend this game despite me continuing to play it, having played it this much and having fun, is the horrible performance. Performance that I don't think Capcom can just easily patch or hotfix once or twice, as it's evident the RE Engine wasn't built or designed with this kind of game in mind.
I'm not a game dev and I wouldn't pretend to be, but even with my limited knowledge on game dev it has to be said;
The reasons why this game doesn't run well are the same reasons why the main producer said they didn't use the RE Engine for Monster Hunter World (besides the game having started development before the RE Engine announcement);
"To develop a game of World's scale, with its unique gameplay systems and vast seamless maps, the team needed a stable and proven foundation. The MT Framework engine provided the necessary custom tools and stability developed over many prior Monster Hunter titles." - Ryozo Tsujimoto
"We felt the best possible environment to create the game would be to have engineers on standby available to us, rather than having to rely on external resources. Moreover, there are some things you can only do in MT Framework that really benefit Monster Hunter. The series has really influenced the development of MT Framework, so the custom toolsets available in the engine suit Monster Hunter development really well. It really just made sense to stick with the engine which was made by, and which makes, Monster Hunter." - Ryozo Tsujimoto to Edge Magazine (issue #313)
The RE Engine simply wasn't designed for this game and it shows.
It wasn't designed for a (pseudo) open world game that's constantly tracking monsters, their positions, their actions, their animations, when those monsters are leaving, when the next monsters are coming, a whole weather system, the resource fluctuations, the monster and reward modifiers, it all stacks up to such an intense load on an engine that was more designed for more linear and less technically complex games like the new Resident Evils, Devil May Cry 5 and Street Fighter 6.
Do not mistake me or think I'm saying Wilds should've been on MT Framework instead of the RE Engine, I'm not saying that. Let's not get all revisionist here, Monster Hunter World notoriously ran poorly on both Playstation 4 and XBOX One on release and PC when it released later, but they were eventually fixed.
I'm not saying Wilds shouldn't have been on either engine I'm not saying all the issues can't be fixed, I'm more saying there are a lot of things this game does that it probably just shouldn't do that players don't need that overall harms the performance and I honestly think Capcom should either remove or give us togglable options in the setting with some context telling players it might harm performance.
The two I immediately think of are;
- We don't need to know exactly where all the monsters are on all the maps at any given time, just give us a rough zone within the map only when we have enough research level on that particular monster or something
- We don't need the seamless connections from one map to another. Each one is used once each during the low rank story and then is never again and it's not like the monsters actually travel between maps so why even let it still be used after that story mission? It does nothing and isn't worth the performance hit
TL;DR = Performance still bad right now, maybe wait for the next title update or two and see if performance is better, but it's likely not gonna be massively better until a good few updates down the road.