Dev Update
Development update (May 2025)
Hey friends! Thank you for visiting Search to Play — you’re among the very first users of the platform, and that means a lot to me. Your feedback is shaping the future of this project, and I’m genuinely grateful for your support. As always, feel free to reach out via email or leave feedback on this page. Now, let’s get into the May development update. I didn’t ship as much as I wanted this month — I had some personal matters to take care of and got sick for over a week — but still made some solid progress.[Search to Play development updates May 2025] Game service imports The main goal for April/May was to ship game imports - big feature that allow you to import your gaming library from other platforms so you can quicker start using the website. I want Search to Play to be the easiest place to bring your gaming history together — and that starts with imports your existing collections. You can try out this feature inside your settings. I started this feature with adding two console integrations: Playstation and Xbox. You can now enter your username/gamertag, click a button, and we’ll import your game history and match it to our database.[Linked PSN and Xbox profiles]This import also takes: • Game titles • Start and finish dates • Time played • Platform Note: Xbox doesn’t provide the start date and platform. After import, you’ll see an overview page of all matched games. From there, you can decide which ones to sync into your library and optionally add ratings, reviews, etc. Or skip the ones you don’t want or already reviewed.[Matched games list]I also created a quick 3-minute walkthrough video showing how PlayStation imports work. Xbox works the same way. This is the first version of the import system, and your feedback or bug reports would be incredibly helpful. Steam integration is up next. Play later list sorting Your Play Later list (aka backlog) now supports sorting! My own backlog is already over 70 games, so this was very needed. You can sort by HowLongtoBeat time or OpenCritic scores, game added, etc. There is also a fun “Shuffle” option if you want to pick something to play randomly.[Sorting options inside Play Later list] Spoilers protection If you are writing a review with spoilers and don’t want to spoil the experience for other players, select the “Contain spoilers” checkbox and your review will be hidden by default and must be revealed manually by clicking the button.[Spoilers protected review] Small improvements When logging the game, you can now select two new completion types “Multiplayer” or “Co-op” where appropriate. A few more improvements to the landing page and dashboard. A better overall layout and a new Best this year dynamic section based on OpenCritic scores. I’ve created a quick 2-minute video on how the platform works for new users, and it’s now live on the landing page and YouTube channel. Reviews now have dedicated pages for easier sharing and place for discussions in the future. Here is an example of such a page. You can now edit reviews from anywhere they’re shown, instead of going to the game page as it was before. When adding a review, the Finished date is no longer auto-set to today — instead, there’s a “Set to today” button. Published our first version of the Community Guidelines, inspired by Letterboxd, to help keep the platform respectful and focused. What’s next? The project continues to grow steadily, with new users signing up daily. The project recently hit the 250-signed-up users mark. Last month, I also launched on Product Hunt — while it didn’t blow up, it was a good learning experience and helped reach a new audience. I continue working on new features daily. Here's my current roadmap of features I'm planning. You can vote for the ones you find most valuable. My main focus for May includes: • Steam import integration • Improvements to list and game pages (like adding series, etc.) • Review interactions (likes and possibly comments) • Introducing Premium subscriptions to help cover increasing costs of the platform and support future development. If you’d like to support the project and help it grow, that will be the best way to do so. I continue being more active on social media, and I turned social profiles into more personal ones instead of the anonymous platform channels. I post everything related to games, and am mostly active on X (Twitter), Instagram, and plan to start publishing short and long-form videos on my YouTube channel soon. Follow along if you’d like to stay up to date or just hang out and talk games. Thanks again for reading and supporting this project. I hope you have a great and sunny May! Keep playing, take care, and I’ll see you soon.
