RAMZU
Rating Explanation:
Stars represent enjoyment and/or impact.
The color system is based on SPECTREVIEW: an RGB spectrum where the final color describes a game’s character.
RED – Aesthetics: beauty in a philosophical sense. Low red can mean ugliness or discomfort; high red implies beauty or strong emotional impact.
GREEN – Integrity: awe at the game’s construction or message—originality, authenticity, sincerity. Low green may indicate a game that plays it safe within its subgenre, doing only the minimum.
BLUE – Density: how hard it is to get into. This includes complexity, difficulty, barriers of entry, abstraction, confusion, or friction between game and player.
This system doesn’t judge “overall quality” in a moral good/bad sense, but highlights defining traits. A pure PEARL game isn’t inherently better than a pure OBSIDIAN one.
Also, this is all mostly nonsense—I just thought it was fun.
Stars represent enjoyment and/or impact.
The color system is based on SPECTREVIEW: an RGB spectrum where the final color describes a game’s character.
RED – Aesthetics: beauty in a philosophical sense. Low red can mean ugliness or discomfort; high red implies beauty or strong emotional impact.
GREEN – Integrity: awe at the game’s construction or message—originality, authenticity, sincerity. Low green may indicate a game that plays it safe within its subgenre, doing only the minimum.
BLUE – Density: how hard it is to get into. This includes complexity, difficulty, barriers of entry, abstraction, confusion, or friction between game and player.
This system doesn’t judge “overall quality” in a moral good/bad sense, but highlights defining traits. A pure PEARL game isn’t inherently better than a pure OBSIDIAN one.
Also, this is all mostly nonsense—I just thought it was fun.
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